When it comes to your World of Warcraft character, the first choice you make is the most important one - namely, your character class. There are nine basic classes to choose from, as well as an elite new Death Knight class only available once you have a character at level 55. But to start out, you’ll have to choose among the Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, and Warrior. So how do you make that choice? Simple: Based on how you prefer to play.
If you want to play solo
Your best bet is probably one of the two classes that combine damage at range with a companion to help you keep the mobs occupied. The Hunter has long been considered one of the most potent solo classes, combining a strong-ranged damage arsenal with a variety of possible pets. As a Hunter, you will tame various creatures that you come across in your travels, and if you feed and train them, they will become faithful companions that will help you face down any enemy. As an added bonus, the Hunter can set traps to slow and damage their enemies while continuing to run and shoot.
The other easy class to solo with is the Warlock. Unlike the Hunter, the Warlock need not concern themselves with the trapping and taming of beasts. Warlocks gain the ability to simply summon companions from the netherworld, such as imps and voidwalkers. While Warlocks may not have the trapping abilities of the Hunter, they make up for it with numerous ways to keep their health up, including life-draining spells and the creation of Healthstones that instantly restore health.
Either one of these classes makes an excellent choice for the solo gamer, providing you a companion to soak some damage while you attack mobs from a safe distance. If you prefer your solo gaming even more solo, and more up close and personal, consider the Rogue. While you will not have any pets to keep you company, your stealth ability will allow you to get up close and personal within backstab range before enemies even know what hit them. If you plan on player killing, the Rogue may be a good choice for you. Just keep in mind that Rogues are harder to solo than a Warlock or Hunter.
If you love playing in groups
Consider the Priest. While the low damage output and health make the Priest a terrible choice for soloing, every group needs a healer. As a Priest, your talents will be in high demand among groups ranging from pick-up LFGs to guild raids. Your main job will simply be keeping your party members healed, but well-timed buffs and the occasional resurrection are also part of your arsenal, making you the quintessential groupie.
While not as reliant on others for damage as the Priest, two other classes that make excellent group members are the Warrior and the Mage. The Mage specializes in raw magical damage output, and can pour on the damage at range better than any other class. Unfortunately, they get roughed up rather easily, so they really benefit from standing behind some sturdier party members.
The Warrior is that sturdy party member. Aggressively drawing the ire of enemies who would otherwise hurt your party’s casters, and/or standing boldly in the front as a tank who will soak up damage while the mages go to work, the Warrior is the meat shield of the party. Warriors are capable of killing things, but are best used to defend your true damage dealers until victory can be achieved.
If you like keeping your options open
World of Warcraft offers no fewer than three powerful hybrid classes, any of which can fill a variety of roles. The Paladin has always been a Swiss army fighter, capable of soloing or leading group into battle. Take most of the combat prowess of a Warrior, then add some Priest-like healing and a party-buffing aura, and finish it off with a dash of anti-Undead abilities: voila, you’ve got the Paladin, combining the Warrior’s might with a few handy magical skills.
If you are looking for a true hybrid class, rather than just a souped-up Warrior, look no further than the two nature-based classes. The Druid can serve as a mage-like magic caster, or shapeshift into a bear for raw melee power, or a cat for stealth, or even turn into a tree and heal your party. The ability to turn into a fast-running cheetah rather than worrying about buying a mount is also useful. There is a shape for anything you would want to do.
The Shaman also can do it all, from healing and resurrecting, to elemental attack spells, to physical melee combat, to creating totems to buff the party. Unlike the Druid, the Shaman does not need to shapeshift to take on a new role, meaning that a Shaman can be planting totems, healing, and blasting the enemy, all at once. The price for this versatility is that the Shaman is not quite as powerful as the specialists, but if you like doing everything at once, the Shaman is the class for you.
Death Knights
The Death Knight is a new Hero class that you can only unlock once you have another character at level 55, so it is not an option for your first character. But since the Wrath of the Lich King, if you’ve played a few of the basic characters and want to try something new and powerful, consider a Death Knight. Runic combat makes the Death Knight play similarly to an evil Paladin, but a big benefit is that your Death Knight *starts* at level 55, which is a lot of grinding you do not have to do.
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